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Its really worth it. This is important. Nothing worse than seeing your archer sit out an entire battle because you didnt put a second arrow type in slot 2 with blunt arrows for undead.
Drag those fights out if you need to, and don't be afraid to run all over so the last guy can't hit anyone, too.
It isn't half as good as using hammer blow with any random axe, but its better than the other spears! The buffs and debuffs both are huge for making hard fights easy.
There are not enough enemy mages, especially ones hitting your mages with spells to get Aura Shield, which looks tempting.
Once you have the attributes to get Steady Casting you have enough attributes to make Steady Casting unnecessary.
You get lots of AP, so you can afford Steady Casting if you like, but you won't need it. This makes high end spellcasting much better later in the game.
I am now using Daggers, and Poison. Poison is so amazing when you are hitting twice a turn. Get a poison doing damage, slap it on your weapon, and watch the carnage.
I am also using 2 quest daggers which cause wounds and poison on their own. Good stuff. It isn't hammer blow, but its pretty good.
The Shadow is just as good a shot as you are. You could also do this with a warrior, using the Shadow as another Hammer blow. Shadow Force is brutal on a mostly Non-Spellcaster.
More as I think of them. Last edited by Poison ; 26 Jan, am. Showing 1 - 15 of comments. She will request Material for poison, and tell you to take a boat to Aldenia in the Dreamweed Quarter.
Return to Mengbilla and turn in the poison. Fight your way in, and assassinate Lysander's Henchmen. No need to smash the boxes. Since the skeletons regenerate, simply Charge everyone into the last room and take down the necromancer right away.
Rew: Piece of Black Metal. Talk to Menchal to Defame Ciliego in Mengbilla. Level Zurburan Clarum Plenum Avoid the traps or just heal it. Clarum Plenum level 4, and simply run through the poison.
Take out his Henchmen Return to Menchal. Free him, and then meet him in Ozhara. Travel to Winneb and ask about it, Lorfas and fight for it, and take the box back At the terminal dungeon of the cavern, there is a crystal to smash Kill the skeletons when the crystal is Sell items After the Flying Foxes questline, there will be more from Menchal.
Foxes and assault and stop the caravan. Travel to Mengbill and meet With the Blacksmith and accept the quest about the 9 Pieces of the Kor I chose To charm him If you fight, you get 50AP more And the spear Return to Ralman and earn him on the Flying Foxes.
Entrance, and pay 50G for the key rather than fight your way in. Enter the Top floor and combat and release Manolo the mage.
Negotiate politely with It is Rew: Piece of Black Metal. She will give you a pass As far as I understand, it does not matter which pass phrase you use.
If you use Witch's Bile, Standfast Catlike and Triple Shot, the fight will Rew: piece of black metal. Master Archer Ninive. Not required but helpful at this time.
It begins in three phases in sequence with no rest. Regardless of who is utilized, you must form a line with the first four party The enemies can be taken down after, as the Flying foxes Otherwise, run Past to the ladder.
Afterwards, I Believe you can have Aurelia ask about the gods and it will positively affect The ending.
Killing Kugres will earn you a piece of Black Metal. Traps 13, Body Control 8, Willpower 8. Check for Sinew Cutter Arrows for your Note: Learning spells from Books are buggy, you need to releoad so that the I did not fight Kalas Demeter, but may in the future, but offered to find his artwork in the catacombs.
It may be good not to have Aurelia talk to Kalas. You must kill 25 zombies which are Immune to poison, piercing and do poison for 3 turns. Use standfast and Hammer Blow, and Traps are very helpful here, for example a hyalian fire trap.
Use epiclaptus Shadoforce and arcane wall to block two routes. Send one warrior Return the artwork when You can enter the catacombs, however there is still more quests Stock traps if needed.
Bribe him to enter for 10G. Decline his price, And Knock over all the Bookshelves and Tables. In the first map, wait until you detect Traps Killing 25 tentacles Will conclude the battle.
Rew: Shell Shield, AP. A merchant there will ask Escort him and complete two quests consecutively Fight the group of Crows there.
Rayvena deals poison, wounds And hits for 20 damage. Put both warrirors on her with standfast and take The The henchmen can be knocked down with Witch's Bile.
Kill him. Travel to the Estate of the Head of Crows and kill him. Reward: Piece of She will inform You the location of Oirina, several miles east of town which is There are 10 skeletons to fight and you recieve the The last piece After the catacombs.
The mine gives a small reward of potions and gold, and siding with Takate gives Weapon poisons. Kill the defenders for posterity, you will still receive AP.
With Witch's Bile, Standfast and Hammer Blow the fight should be easy. You will recieve about AP, as well Traps 13 Ninive. The Knock Down attack may be, and also Both Kelmon Setting free the Maiden gives the last piece of Chalinba is not a There is one in the east, one in Travel to the Clearing and complete the quest to recieve Ducats and AP.
By using Charisma, you can persuade Telemache to She will ask you to obtain the book from the Order of Zurburan may display his affection.
There are 6 skeletons, 6 levers and 6 plates. When all six plates are closed, the gate will open. The switches return the Skeletons to their plates.
If you kill one, you have to stand on the plate. All 6 plates are closed, the gate opens, and the skeletons are released again.
When the switches inside the gate are opened, the book appears, which Concludes the battle. Travel and defend her husband.
I guess he makes Love to her or something, and I accepted the offer. Theres no reward for that Sleep Venom, 1 Boabungaha. Auremianos to end the chapter.
Just run through and open the chests. Triple shot will take them down, but Take out Lysander's Henchmen and the Kraken will abduct you.
Heal the Poison and Wounds. Chase Down Lysander and kill himand he will answer a few questions. Although I don't believe it affects the ending, ask about what Lysander knows Ask him about everything but don't dig deeper on Aurelia.
In the Kraken will kill him. When you travel north, you will meet Bailiff Lasca, and confront him, and see the towns that have driven themselves into ruin.
After chapter 4, you will Head south to confront Urias and the Nameless whisper. Marksman Useful with Crossbows against Armored , Crossbows Vitality 8, Resist Magic 7, Dual Wielding 1.
Astral Energy 8, Daggers 11 All Defense. Resistance to Magic 8, Paralysis 8, Copofesso Ach 8. In order for her to join you at the end, you Must earn her Do not insult her, and side with her as much as Possible.
She will wear the mask, Ranged Spell 2 -Buy expendables for your casters and useless Aurelia for a bit Use the extras that you have First, but buy some decent ones to speed it up.
Travel north to Neetha and You will be intercepted Heal often, use traps with Aurelia, and Put 1 warrior on Lasca Buff with Standfast, But a Hammer Blow will not take them down.
The archers do 10 Damage each. Mandragora for this one. Tell them that Aurelia is okay, and do not argue, but take off her Once you enter the North, that part of the With a battle that we will do later.
Go all the way around to Winneb, Heroes and West. Naurim Strength 18, Takate Strength Zurburan Agility 12, Dodge 2, Throwing Weapons Sonnen Steady Casting Imaculo Aurelia Save to try out Level 4 Attacks which you can choose -Travel to Winneb and speak with the woman near the merchant to learn of the rebellion in Save the commander, and you will be Light Plate is only However, the Encumberance, even with the bonus will reduce attack, dodge and Parry by at least one.
For that reason, the Light Plate set must be given to the warrior With the highest attack of the two. In my case, Naurim had 19 Attack, and he got plate.
You may choose to have Aurelia speak, and pledge to the nameless one, but I chose to pledge allegiance to no god, and kill the defenders to enter.
Armored humans can have Infantry damage works well. You will want to sell the provisions received or It is important to buff with standfast, but the wolves can be They have high physical damage resistance, but will Wrath of the Elements does not work well.
Resistance to Magic 4. Naurim - Liberating Blow, Intuition Throwing Weapons Takate - Warcraft 13, Resistance to Magic 8. It makes no In the first cutscene, you will remember the evening before.
While it may upset Aurelia, you need to find out the Truth to earn her respect. Ask but do not argue about the pendant. There is Enter the tomb, you will see what happens.
Try to be respectful. Do dig Deeper into the memory though. The third is a cutscene. The first dungeon is fairly easy, but do use Move as Lightning level 3 to make the battle faster.
The hatchet does more damage You must smash the four crystals, releasing the Utilize move as Lightning level 3 extensively on both your hero Urias has heal potions but no astral potions.
Move in with Urias Switch to your axe with your hero and slip past The mummy is released, simply stay alive, and try to fight so the flames Niam joins you to know the truth.
At the gate to the villa to wait three guards waiting to be sent possible fix over Jordan. One of them is - beyond the reach of melee - on a balustrade.
Use sensory acuity There are also various fishing iron distributed. At your arrival a guard barricaded behind crates.
No problem - if your hero is a hunter, you should have three viable ranged and can turn off the enemies of sovereign now.
Naurim can take care of the only melee that goes off with a halberd on you. In the courtyard you will encounter three guards - one of them is dangerously close to an alarm bell.
Concentrate your fire on these minions before he call for help. The remaining guards are not a problem and are made of Naurim and his ax quickly flat.
The following courtyard you enter four henchmen contrary, one of them a shrewd melee with two daggers. The Naurim should do, as he can parry the most hits with his shield.
The remaining three villains can you at the pool in the middle outmaneuver. The guards in the southern bearings should not be a problem.
In a cage a goblin, handing over to you in gratitude for his liberation a key sits side quest: The greatest treasure of Suulak.
Note: What can you do with the bones, is initially unclear - in Act 1, he clearly has no function. We supplement as soon as we know more.
Power you once in a warehouse fresh and rested transgress against Muratori. The torturer himself turns out to be magic knowledgeable and cowardly - he rushes six swamp satchel on you, he heals from the background.
A thoughtful strategy is to block the lower left cage with Zubarans arcane wall, such that the bottom satchel addition can not. The cage on the right side adjusted Naurim with ax and shield.
Niam and your hero, meanwhile, take care of Muratori. Once this is in the dust, and his beasts can no longer heal, drop the sump satchel like flies.
Interrogate the torturers - although this does not know much about the mysterious name, wanted to tease out the Lysander from your heroes, but he claims to seek a remedy for the Hirntot's disease, where the villagers have fallen victim.
He also makes mysterious allusions towards Niam, they should be wary - the enemies are closer than they think. You now have the choice to run Muratori or kill.
Note: We decide to walk Lassen - the consequences zeitigt that, we will grudge in the next few days. After the torturers out of the way, you can find a spell book The Big Book of abjurations and a purple book with the "13 Praises of the Nameless", also a Purple tincture.
Use the spell book to teach your magic competent heroes the formula "Magica Infracta". Thus, the effect of spells cancel.
The other items you may not mean much at the time. You decide together to leave with Morbal to flee across the border and to follow Lysander after Mengbilla.
On the way to Morbal you will witness how the commander of the city is attacked by five Ahaz-Lizardmen. Without pondering long as you save the warrior.
Caution: The use Ahaz poisoned javelins and are not to be underestimated in melee. Did you learn at Tele Make "Clarum Purum", you can use it to cure the poisoning.
To thank them for saving you hires the commander, repel the attack of the Lizardmen on Morbal. In gratitude, she then lets you cross the border.
A fair exchange. Main Quest: Morbal 1 In Morbal it looks bleak - all fire and death. The much larger problem is the lack of inn and the fact that you can not leave the city, once you're in there.
Unfortunately, for Zurbaran and Niam, the need to replenish their mana by about potions. At least a healer, a blacksmith and a dealer there - so you can buy supplies.
Speak with the commander to find your first job, she sends you to first upgrade to the alley in the background.
After you have you adequately equipped for cash of course , you, the Commander to your first order.
The Rechtswahrerbund Lasca is now already arrived and have to grudgingly give in when you defended the commander.
Now it's up to you to push back the lizards. This is a long and hard battle over two rounds without a break - focus on what and keep your potions in the belt handy and enough arrows in the quiver.
First of all you lands in front of a breach in the city wall, which must protect her from the onslaught of Ahaz.
At the same time you shall cover the fleeing fishermen back. These come in several waves of three houses at the top of the screen.
The Ahaz get in between also supplies. To make matters worse you will be attacked from the air: The giant shadow of a bird appears, two laps later the poultry leaves a rock fall on the spot where the shadow was seen.
Initially you will be covered by archers on the wall, but they fall victim to the air raids. You should always keep moving and immediately go out of the way, if you notice the shadow over you.
At the same time you can watch the fishermen heal with Clarum Purum - otherwise they would be too fast victim of poison lances of Ahaz. Do not worry if it does not create a few fishermen - all can hardly get through.
If the fifth stone fell on the battlefield, calls the commander to retreat into the inner ring. There you will have to deal with six Ahaz and must protect the four craftsmen who escape through the breach in the city.
Keep yourself up near the breach and attacked the Ahaz from a distance, while the craftsman walk behind you for cover.
A well-placed arcane wall and plenty of arrows help defend. Do not forget your potions to use Balm of Healing and Clarum Purum.
After the artisans are safe, you will be called back by the Kommandandtin. Then you learn in a conversation with the commander that the Ahaz build two mysterious crystals.
This shall prevent her. The first crystal is at the gate and is guarded by three Ahaz and a "Kristallomant".
Even if the fight looks simple at first - he has it all! The crystal heals at the end of each round, Ahaz and fills her Mana - only dead lizards remain dead Moreover, you raked the Kristallomant with cold spells and dark magic.
Your only chance: Stay together, focus your fire on the first Kristallomant and then keep the übrichen Ahaz at bay until Naurim has zerdeppert the crystal with his ax.
Then the remaining lizards into the ground. After a brief stopover in Morbal it goes into the sewer system for the second crystal. Here the battlefield of a Rinnsaal from wastewater is shared.
On the one hand, there are three Ahaz, a Kristallomant and its crystal glass, on the other hand, one of your heroes in our case Niam.
Uses the water by her once belasst the fighters on the other side in place - as soon as the run Ahaz in his direction, they slip on the wet ground and are for a round of an easy target.
The remaining warriors march to the crystal and take the Kristallomant targeted. This fight is a little easier because the spells of Kristallomant are far less effective than those of his colleagues before.
A Dash of Naurims ax is usually sufficient, then the crystal is in pieces and you can take care of the remaining Ahaz. After Successfully escape the battle lizards and Morbal is exempt.
Now you still have the opportunity to do the other side quests and visit all the villages from chapter one - looks really over at all retailers and masters and equip you.
Now would be a good time, the side quest "Dwarf Games" to do, if not already. When you're ready, cross the border to Winneb.
Main Quest: Across the Border Of course you can the Rechtswahrerbund Lasca not so simply drag and stand shortly before Winneb in a swamp.
Four thugs left, four henchmen right - and you in between. Not very fair. Luckily you have the sump in the back, where holes and marsh gas can be fatal to your enemies.
Use Acuity to bypass the sump holes. Then head with your hero behind the tree trunk. The minions of Lasca follow you - one has a torch while that prompt ignition of the gas and seriously injured him.
The remaining Fiese gravity fall into the sump holes, so that you may be able to take comfort under fire. So the battle should be to create good - focusing your fire, Naurim uses as a tank, watching your step.
Have you done the fight, followed by a cutscene with flashback and chapter two "Aurelia" begins.
Side quest: The grimace rod East of Wobran can be found on the overview map "Strange footprints". On the scene you find the dead cousin of the dealer.
From the grimace bar but no trace. Type again to disable. Where x is the number of the chapter kill creature x Kill the creature with the given index.
Where x is the index of the creature to kill see 'print creatures' command to get ID kill team enemies Kills all enemies on screen.
Sometimes this means Game Over. Used in Kill Creature and Damage commands start chapter x Start the game at a specific chapter.
Where x is the chapter win Instantaniously win the current fight. Useful when the game hangs after the battle. Easy "Blunt Force" and "No Weapons" achievements This can be done during the first three tutorial missions.
There are many of spiders that will die from a single punch. Switch to bare hand mode before the battles through the "Inventory" screen, then kill all the spiders in the initial missions.
Cassie is the only one that must reach the safe zone to end the battle. Use your spider to break barrels to access the chest, then hide the spider behind it.
Go for the lever with the man as quickly as possible to open the gate. Pass through the gate with Cassie, and reach the door.
Hit the lever, then run to the safe zone to get the "No Blood! Easy "No Weapons" achievement Play the second battle.
You can kill the first spider easily, then run. Cycle through the spike trap and fire trap to kill the rest of the enemies and get the "No Weapons" achievement.
Various Achievements Complete the following Tasks to earn the listed achievement. Nothing is more important than family! A Life for a Life Takate is dead.
Kamaluq gives, Kamaluq takes. Amazeroth's Influence Zurbaran is evil.